The Right Way to Ask Users for iOS Permissions

The Right Way to Ask Users for iOS Permissions For many apps, not getting access to a phone’s sensors or data can change the entire user experience. For example, if an app depends on where the user is standing, declining access to location could render the app useless. More subtly, if push notifications play a critical role in getting your user to form a habit of using your app, declined access could lead to you losing them forever.

Our children are disconnecting with nature. By the time they are seven years old, most youngsters have been exposed to more than 20,000 advertisements. They can identify 200 corporate logos, but they cannot identify the trees growing in their front yards.
Celeste Mary Barker

Corporate Advertisements

When we stop distracting ourselves, and courageously dive into the heart of any feeling, positive or negative, right or wrong, we rediscover the vast ocean of who we are. Every feeling is made of unspeakable intelligence.
Jeff Foster (via purplebuddhaproject)

Distractions

Unfortunately, too many companies build their products betting users will do what they make them do instead of letting them do what they want to do. Companies fail to change user behaviours because they do not make their service enjoyable for its own sake, often asking users to learn new, unfamiliar actions instead of making old routines easier.

Hooked

Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it’s really how it works. The design of the Mac wasn’t what it looked like, although that was part of it. Primarily, it was how it worked. To design something really well, you have to get it. You have to really grok what it’s all about. It takes a passionate commitment to really thoroughly understand something, chew it up, not just quickly swallow it. Most people don’t take the time to do that.
Steve Jobs

Steve Jobs on Design

Basecamp

littlebigdetails: Basecamp — When there is a form field error, the character on the left makes a surprising facial expression. /via Jakob

Design Thinking for Social Good: An Interview with David Kelley

Design Thinking for Social Good: An Interview with David Kelley What I mean by design is doing things with intention, trying to decide what’s important to somebody, building a bunch of prototypes and showing them around, developing a point of view and getting it out so that it has impact in the world. So design is really a process of making impact on the world by doing this kind of creation of something new to the world and then getting it out there. Full Interview

Midnight Planétarium

mymodernmet: Midnight Planétarium by Christiaan van der Klaauw An innovative watch design that allows you to wear a little piece of the Solar System on your wrist.

Fu**ing

zinelove: Good Fucking Design Advice by Brian Buirge and Jason Bacher. Download full collection of wall papers here.

1984 Macintosh Introduction

The Original 1984 Macintosh Introduction: the magic moment, when Steve Jobs unveils the Macintosh and releases it from its bag. Related articles, http://www.folklore.org/StoryView.py?project=Macintosh&story=Intro_Demo.txt http://scottknaster.blogspot.in/2014/01/how-lost-mac-intro-video-was-found-and.html?m=1 (Source: https://www.youtube.com/)

presentation given by Steve Jobs

https://www.youtube.com/watch?v=GfxxRKBgos8 This is a rare 22 minute presentation given by Steve Jobs on 1980. This video was gifted to Computer History Museum by Regis McKenna and can be found on their online exhibit about Steve Jobs here: http://www.computerhistory.org/atchm/steve-jobs

Can-Do vs. Can’t-Do Culture

Can-Do vs. Can't-Do Culture As a venture capitalist, people often ask me why big companies have trouble innovating while small companies seem to be able to do it so easily. My answer is generally unexpected. Big companies have plenty of great ideas, but they do not innovate because they need a whole hierarchy of people to agree that a new idea is good in order to pursue it. If one smart person figures out something wrong with an idea — often to show off or to consolidate power — that’s usually enough to kill it.